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Re: Transportation of units



On Wed, 6 Apr 2005 11:52:01 -0500
Dave Fancella <davidfancella@xxxxxxxxxxxxxxxx> wrote:

> On Wednesday 06 April 2005 11:26 am, Jens Granseuer wrote:
> > > Your example showed very well that a unit must be able to move from one
> > > container into another container in one move. This would increase
> > > fexibility of transports and make the gameplay a little bit straighter.
> 
> Isn't that how it used to be?  I recall it used to not take anything to move a 
> unit into a transport, and then suddenly you had to take an extra turn to do 
> it (when the unit came out of a city) and actually liking it.  :)  (Well, not 
> the first time I tried to depend on the old behavior, lost my infantry that 
> way)

I'm sorry, but I can't follow you here. What do you mean?
 
> There's a logical reason you can't do that.  Consider this.  You build an 
> infantry in a factory, walk him out one step into a transport.  Then run the 
> transport down a road (or something that lets him move halfway across the map 
> in one turn).  Then you dump the infantry and he goes and takes a city in one 
> move.  That would feel totally wrong in gameplay, but it would be allowed if 
> you could move from one container into another in one move.

Can't agree with that. Building a unit consts one turn. Move it out of the city in a
waiting transport and moving the transport costs another turn and only with the
third turn you are possibly able to enter another city. There ist time enough for
the opponent to interviene (in other words: shot im down) :-) This is the way
Battle Isle handles this.

But as you could see at the huge amount of "No" in Jens' response, the chance
that he would change the behaviour in CF is not better than playing in a lottery. :-)

 Best regards
   Matthias