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Re: Second tutorial map



On 07.02.2005 23:47, The Fox wrote:
> > Also, I'm not sure how a newbie would feel with the flood of tanks
> > coming out of the enemy shop. Maybe you should reduce the rate a bit
> > and only have a new unit each other turn or stop after five or so.
> > Would be nice to have a newbie actually play it and tell us what he
> > thinks, though...
> 
> I'm not too sure about the amount and rate of enemy tanks. Maybe 
> changing the production from 20 crystals/turn to 15 c/t would give the 
> player more breathing room. I will ask some friends of mine to test 
> the map (but don't know when :-( ).

Having an unexperienced player test this would probably be the best
solution.

> > [events and dependencies]
> 
> Hmm, I could have this done the wrong way. But I did it the best way I 
> could. Because there are three events triggered by timer (id 6, 7, 8) 
> that are to be executed 3 turns after returning the tanks home, I 
> would need three settimer events to enable them all (I think, prove me 
> wrong). So I made them triggered by timer (anytime) and depending on 
> the single (real) timer triggered event. If you can do this better 
> way, feel free to change the map (if you have the time), I will surely 
> learn something from it.

Hm, upon closer inspection, most of the triggers don't seem quite as
identical as I thought they were... Please don't mind me.

Jens