[mission]
title = City_of_bunkers_2
mapwidth = 25
mapheight = 20
info = 0
nextmap = -1
players = 1
tileset = default
unitset = default

[map-raw]
79,80,80,84,83,85,78,79,80,77,77,77,80,78,77,30,352,363,364,361,361,361,362,362,362
80,79,80,80,86,78,80,77,77,77,30,77,77,77,77,30,352,365,360,361,361,361,361,362,362
80,139,141,138,80,77,77,77,30,135,141,134,30,77,77,30,352,365,364,361,361,361,361,361,362
80,143,60,143,78,77,30,139,135,77,77,77,134,138,30,30,352,360,360,363,361,361,361,361,362
79,77,176,139,141,138,77,143,77,77,77,77,77,133,77,30,352,360,364,361,361,361,361,361,362
80,77,176,137,30,136,77,197,184,3,21,23,77,133,30,30,352,365,360,361,361,361,361,362,362
78,77,180,177,140,178,178,142,183,77,25,77,77,133,77,30,352,361,360,361,361,361,361,362,362
79,77,30,178,196,77,30,137,77,77,77,77,77,136,30,30,352,365,360,363,361,361,362,362,362
77,178,192,139,141,138,80,30,134,134,77,135,135,30,77,30,352,361,364,361,361,361,361,362,362
178,77,176,137,30,136,80,78,79,30,140,30,80,78,77,30,352,360,364,361,361,361,361,362,362
77,83,180,177,140,77,79,79,78,80,80,84,83,85,77,30,352,365,360,363,360,361,361,362,362
84,86,85,77,181,139,141,138,80,80,80,77,86,77,77,30,352,364,361,360,360,361,361,361,362
80,79,78,77,176,137,30,136,80,77,77,77,77,30,30,350,345,360,360,361,361,361,362,361,362
80,80,80,145,176,144,140,84,83,85,30,30,30,350,350,360,365,364,360,360,361,361,362,361,361
80,78,139,62,61,63,138,77,86,30,30,350,350,360,365,365,360,363,360,361,361,361,362,361,362
79,80,137,134,64,135,136,77,30,350,350,365,364,365,360,360,360,360,360,361,361,361,361,362,362
80,80,80,79,140,80,77,77,357,354,365,360,360,364,361,361,361,361,361,361,361,361,361,362,362
80,84,83,85,80,79,77,77,30,30,354,347,360,361,360,361,361,361,361,361,361,361,361,362,362
79,80,86,80,80,80,80,80,77,77,30,352,365,360,360,361,361,361,361,361,361,361,361,361,362
80,80,78,79,80,80,78,80,80,77,30,345,363,365,361,361,361,361,361,362,361,361,361,362,362

[player]
name = Player 1
briefing = 2

[player]
name = Player 2
briefing = 3

[unit]
type = Artillery
player = 1
id = 0
xpos = 8
ypos = 4

[unit]
type = Artillery
player = 1
id = 1
xpos = 8
ypos = 7

[unit]
type = Artillery
player = 1
id = 2
xpos = 12
ypos = 4

[unit]
type = Artillery
player = 1
id = 3
xpos = 12
ypos = 7

[unit]
type = Bunkers
player = 1
id = 4
xpos = 4
ypos = 5

[unit]
type = Bunkers
player = 1
id = 5
xpos = 4
ypos = 9

[unit]
type = Anti-Aircraft Guns
player = 1
id = 6
xpos = 10
ypos = 4

[unit]
type = Anti-Aircraft Guns
player = 1
id = 7
xpos = 10
ypos = 7

[unit]
type = Infantry
player = 1
id = 8
xpos = 7
ypos = 5

[unit]
type = Bunkers
player = 1
id = 9
xpos = 6
ypos = 12

[unit]
type = Infantry
player = 1
id = 10
xpos = 4
ypos = 13

[unit]
type = Infantry
player = 1
id = 11
xpos = 2
ypos = 4

[unit]
type = Gunships
player = 1
id = 12
xpos = 2
ypos = 3

[unit]
type = Gunships
player = 1
id = 13
xpos = 3
ypos = 14

[unit]
type = Gunships
player = 1
id = 14
xpos = 4
ypos = 15

[unit]
type = Hovercraft
player = 2
id = 21
xpos = 18
ypos = 15

[unit]
type = Hovercraft
player = 2
id = 22
xpos = 17
ypos = 15

[unit]
type = Hovercraft
player = 2
id = 23
xpos = 19
ypos = 13

[unit]
type = Hovercraft
player = 2
id = 25
xpos = 15
ypos = 15

[unit]
type = Troopships
player = 2
id = 27
xpos = 15
ypos = 16

[unit]
type = Hovercraft
player = 2
id = 28
xpos = 14
ypos = 17

[unit]
type = Hovercraft
player = 2
id = 24
xpos = 18
ypos = 13

[unit]
type = Troopships
player = 2
id = 26
xpos = 19
ypos = 12

[unit]
type = Troopships
player = 2
id = 29
xpos = 18
ypos = 16

[unit]
type = Gunships
player = 2
id = 50
xpos = 20
ypos = 13

[unit]
type = Gunships
player = 2
id = 51
xpos = 19
ypos = 15

[unit]
type = Gunships
player = 2
id = 52
xpos = 16
ypos = 16

[unit]
type = Torpedo Boats
player = 2
id = 15
xpos = 20
ypos = 16

[unit]
type = Torpedo Boats
player = 2
id = 16
xpos = 16
ypos = 18

[unit]
type = Torpedo Boats
player = 2
id = 17
xpos = 22
ypos = 12

[unit]
type = Patrol Boats
player = 2
id = 18
xpos = 22
ypos = 13

[unit]
type = Patrol Boats
player = 2
id = 19
xpos = 21
ypos = 16

[unit]
type = Patrol Boats
player = 2
id = 20
xpos = 17
ypos = 18

[unit]
type = Bunkers
player = 1
id = 72
xpos = 14
ypos = 7

[unit]
type = Bunkers
player = 1
id = 73
xpos = 14
ypos = 5

[unit]
type = Bunkers
player = 1
id = 74
xpos = 14
ypos = 3

[unit]
type = Bunkers
player = 1
id = 75
xpos = 13
ypos = 8

[unit]
type = Bunkers
player = 1
id = 76
xpos = 12
ypos = 2

[unit]
type = Bunkers
player = 1
id = 77
xpos = 11
ypos = 9

[unit]
type = Bunkers
player = 1
id = 78
xpos = 10
ypos = 1

[unit]
type = Bunkers
player = 1
id = 79
xpos = 8
ypos = 2

[unit]
type = Bunkers
player = 1
id = 80
xpos = 9
ypos = 9

[unit]
type = Bomber Wing
player = 2
id = 81
xpos = 22
ypos = 1

[unit]
type = Bomber Wing
player = 2
id = 82
xpos = 21
ypos = 1

[unit]
type = Bomber Wing
player = 2
id = 83
xpos = 22
ypos = 2

[unit]
type = Fighter Squadron
player = 2
id = 84
xpos = 24
ypos = 8

[unit]
type = Fighter Squadron
player = 2
id = 85
xpos = 23
ypos = 8

[unit]
type = Fighter Squadron
player = 2
id = 86
xpos = 24
ypos = 9

[unit]
type = Fighter Squadron
player = 2
id = 87
xpos = 17
ypos = 0

[unit]
type = Fighter Squadron
player = 2
id = 88
xpos = 17
ypos = 1

[unit]
type = Fighter Squadron
player = 2
id = 89
xpos = 18
ypos = 1

[unit]
type = Fighter Squadron
player = 2
id = 90
xpos = 11
ypos = 16

[unit]
type = Fighter Squadron
player = 2
id = 91
xpos = 10
ypos = 17

[unit]
type = Fighter Squadron
player = 2
id = 92
xpos = 11
ypos = 17

[unit]
type = Bunkers
player = 1
id = 93
xpos = 6
ypos = 3

[unit]
type = Bunkers
player = 1
id = 57
xpos = 7
ypos = 8

[unit]
type = Bunkers
player = 1
id = 58
xpos = 6
ypos = 7

[unit]
type = Troopships
player = 2
id = 59
xpos = 19
ypos = 9

[unit]
type = Hovercraft
player = 2
id = 94
xpos = 18
ypos = 10

[unit]
type = Hovercraft
player = 2
id = 95
xpos = 20
ypos = 10

[unit]
type = Torpedo Boats
player = 2
id = 103
xpos = 20
ypos = 9

[unit]
type = Torpedo Boats
player = 2
id = 104
xpos = 21
ypos = 9

[unit]
type = Infantry
player = 1
id = 48
xpos = 2
ypos = 7

[unit]
type = Medium Tanks
player = 2
id = 36
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 2
id = 37
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 2
id = 38
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 2
id = 42
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 2
id = 43
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 2
id = 44
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 2
id = 45
xpos = 19
ypos = 13

[unit]
type = Medium Tanks
player = 2
id = 46
xpos = 19
ypos = 13

[unit]
type = Medium Tanks
player = 2
id = 47
xpos = 19
ypos = 13

[unit]
type = Scouts
player = 1
id = 61
xpos = 9
ypos = 5

[unit]
type = Scouts
player = 1
id = 62
xpos = 9
ypos = 5

[unit]
type = Personnel Carriers
player = 1
id = 63
xpos = 9
ypos = 5

[unit]
type = Infantry
player = 1
id = 64
xpos = 9
ypos = 5

[unit]
type = Infantry
player = 1
id = 65
xpos = 9
ypos = 5

[unit]
type = Infantry
player = 1
id = 66
xpos = 9
ypos = 5

[unit]
type = Infantry
player = 2
id = 30
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 2
id = 31
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 2
id = 32
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 2
id = 39
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 2
id = 40
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 2
id = 41
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 2
id = 33
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 2
id = 34
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 2
id = 35
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 2
id = 67
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 2
id = 68
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 2
id = 69
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 2
id = 70
xpos = 15
ypos = 15

[unit]
type = Scouts
player = 2
id = 71
xpos = 14
ypos = 17

[unit]
type = Heavy Tanks
player = 2
id = 96
xpos = 20
ypos = 10

[unit]
type = Artillery
player = 2
id = 97
xpos = 20
ypos = 10

[unit]
type = Infantry
player = 2
id = 98
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 2
id = 99
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 2
id = 100
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 2
id = 101
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 2
id = 102
xpos = 18
ypos = 10

[building]
name = Our Home
player = 1
id = 0
xpos = 9
ypos = 5
type = workshop
crystals = 0
capacity = 1000
minweight = 0
maxweight = 99

##### Triggers #####
##### Breifings #####

[event]
id = 0
type = message
player = 1
title = 1
message = 2
trigger = turn
tturn = 1

[event]
id = 1
type = message
player = 2
title = 1
message = 3
trigger = turn
tturn = 1

##### Victory messages #####

[event]
id = 2
type = score
player = 1
trigger = unitdestroyed
tunit = -1
towner = 2
success = 100
message = 6
title = 4

[event]
id = 3
type = score
player = 2
trigger = unitdestroyed
tunit = -1
towner = 1
success = 100
message = 7
title = 4

[event]
id = 4
type = score
player = 2
trigger = havebuilding
tbuilding = 0
towner = 2
tturn = -1
success = 100
message = 8
title = 4

#### Defeat messages ####

[event]
id = 5
type = message
player = 2
trigger = unitdestroyed
tunit = -1
towner = 2
message = 9
title = 5

[event]
id = 6
type = message
player = 1
trigger = unitdestroyed
tunit = -1
towner = 1
message = 10
title = 5

[event]
id = 7
type = message
player = 1
trigger = havebuilding
tbuilding = 0
towner = 2
tturn = -1
message = 11
title = 5

#  0 info
#  1 map title
#  2 player 1 briefing
#  3 player 2 briefing
#  4 victory title
#  5 defeat title
#  6 player 1 destroy all units of player 2 (for player 1)
#  7 player 2 destroy all units of player 1 (for player 2)
#  8 player 2 capture the building of player 1 (for player 2)
#  9 player 1 destroy all units of player 2 (for player 2)
# 10 player 2 destroy all units of player 1 (for player 1)
# 11 player 2 capture the building of player 1 (for player 1)

[messages]
Training Mission One
(#4/Y2004/M01/D17)
by Chang Tang Yen at Taipei
(family name Chang)
<brain13homepage@pchome.com.tw>
%
Training Mission One
%
Hello, commander, welcome to the training
program, I hope you could learn something
useful to increase our chance of victory.

History Background
--------------------------------------------
It is time for you to know more about the
historical war,the war which lead to the
situation today.

35 years ago, our king, Taonamish the Great,
decided to stand and take the responsibility
of organizing the freelancers in the easten
continent, to fight, against the empire.

As soon as the Emperor knows that, an force
of anti-terrorist has been sent to the
homeland of our kingdom.

Thus, the war begins.

In less than two days conflict, our homeland
has benn fallen into the hand of the Emperor
Juscitis, and no one ever survive that night.

However, we still make the Free Nexus an
organisation.
--------------------------------------------

This emulation is to let you know how to use
our army against the Emperor`s units, even
outnumbered, if we could have this many
defense those days...
%
No briefing available yet
%
Victory
%
You have been defeated
%
The force of the Emperor has been eliminated.

Congratulations.
%
Well, you have your job done, right?
%
The Emperor: Let no one go.
%
It is your time to sacrifice yourself to the Emperor.
%
No, you have failed.
%
Oh, no, that changes nothing.
%%
