[mission]
title = City_of_bunkers_5r
mapwidth = 25
mapheight = 20
info = 0
nextmap = -1
players = 1
tileset = default
unitset = default

[map-raw]
79,80,80,84,83,85,78,79,80,77,77,77,80,78,77,30,352,363,364,361,361,361,362,362,362
80,79,80,80,86,78,80,77,77,77,30,77,77,77,77,30,352,365,360,361,361,361,361,362,362
80,139,141,138,80,77,77,77,30,135,141,134,30,77,77,30,352,365,364,361,361,361,361,361,362
80,143,60,143,78,77,30,139,135,77,77,77,134,138,30,30,352,360,360,363,361,361,361,361,362
79,77,176,139,141,138,77,143,77,77,77,77,77,133,77,30,352,360,364,361,361,361,361,361,362
80,77,176,137,30,136,77,197,184,4,21,23,77,133,30,30,352,365,360,361,361,361,361,362,362
78,77,180,177,140,178,178,142,183,77,25,77,77,133,77,30,352,361,360,361,361,361,361,362,362
79,77,30,178,196,77,30,137,77,77,77,77,77,136,30,30,352,365,360,363,361,361,362,362,362
77,178,192,139,141,138,80,30,134,134,77,135,135,30,77,30,352,361,364,361,361,361,361,362,362
178,77,176,137,30,136,80,78,79,30,140,30,80,78,77,30,352,360,364,361,361,361,361,362,362
77,83,180,177,140,77,79,79,78,80,80,84,83,85,77,30,352,365,360,363,360,361,361,362,362
84,86,85,77,181,139,141,138,80,80,80,77,86,77,77,30,352,364,361,360,360,361,361,361,362
80,79,78,77,176,137,30,136,80,77,77,77,77,30,30,350,345,360,360,361,361,361,362,361,362
80,80,80,145,176,144,140,84,83,85,30,30,30,350,350,360,365,364,360,360,361,361,362,361,361
80,78,139,62,61,63,138,77,86,30,30,350,350,360,365,365,360,363,360,361,361,361,362,361,362
79,80,137,134,64,135,136,77,30,350,350,365,364,365,360,360,360,360,360,361,361,361,361,362,362
80,80,80,79,140,80,77,77,357,354,365,360,360,364,361,361,361,361,361,361,361,361,361,362,362
80,84,83,85,80,79,77,77,30,30,354,347,360,361,360,361,361,361,361,361,361,361,361,362,362
79,80,86,80,80,80,80,80,77,77,30,352,365,360,360,361,361,361,361,361,361,361,361,361,362
80,80,78,79,80,80,78,80,80,77,30,345,363,365,361,361,361,361,361,362,361,361,361,362,362

[player]
name = Player 1
briefing = 2

[player]
name = Player 2
briefing = 3

[unit]
type = Hovercraft
player = 1
id = 21
xpos = 18
ypos = 15
face = 3

[unit]
type = Hovercraft
player = 1
id = 22
xpos = 17
ypos = 15
face = 3

[unit]
type = Hovercraft
player = 1
id = 23
xpos = 19
ypos = 13
face = 3

[unit]
type = Hovercraft
player = 1
id = 25
xpos = 15
ypos = 15
face = 3

[unit]
type = Troopships
player = 1
id = 27
xpos = 15
ypos = 16
face = 3

[unit]
type = Hovercraft
player = 1
id = 28
xpos = 14
ypos = 17
face = 3

[unit]
type = Hovercraft
player = 1
id = 24
xpos = 18
ypos = 13
face = 3

[unit]
type = Troopships
player = 1
id = 26
xpos = 19
ypos = 12
face = 3

[unit]
type = Troopships
player = 1
id = 29
xpos = 18
ypos = 16
face = 3

[unit]
type = Patrol Boats
player = 1
id = 18
xpos = 22
ypos = 13
face = 3

[unit]
type = Patrol Boats
player = 1
id = 19
xpos = 21
ypos = 16
face = 3

[unit]
type = Patrol Boats
player = 1
id = 20
xpos = 17
ypos = 18
face = 3

[unit]
type = Troopships
player = 1
id = 59
xpos = 19
ypos = 9
face = 3

[unit]
type = Hovercraft
player = 1
id = 94
xpos = 18
ypos = 10
face = 3

[unit]
type = Hovercraft
player = 1
id = 95
xpos = 20
ypos = 10
face = 3

[unit]
type = Personnel Carriers
player = 2
id = 93
xpos = 6
ypos = 3
face = 0

[unit]
type = Personnel Carriers
player = 2
id = 105
xpos = 5
ypos = 2
face = 0

[unit]
type = Personnel Carriers
player = 2
id = 106
xpos = 4
ypos = 3
face = 0

[unit]
type = Personnel Carriers
player = 2
id = 107
xpos = 5
ypos = 3
face = 0

[unit]
type = Personnel Carriers
player = 2
id = 108
xpos = 3
ypos = 12
face = 0

[unit]
type = Personnel Carriers
player = 2
id = 110
xpos = 6
ypos = 7
face = 0

[unit]
type = Artillery
player = 2
id = 0
xpos = 8
ypos = 4
face = 0

[unit]
type = Artillery
player = 2
id = 1
xpos = 8
ypos = 7
face = 0

[unit]
type = Artillery
player = 2
id = 2
xpos = 12
ypos = 4
face = 0

[unit]
type = Artillery
player = 2
id = 3
xpos = 12
ypos = 7
face = 0

[unit]
type = Bunkers
player = 2
id = 4
xpos = 4
ypos = 5
face = 0

[unit]
type = Bunkers
player = 2
id = 5
xpos = 4
ypos = 9
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 6
xpos = 10
ypos = 4
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 7
xpos = 10
ypos = 7
face = 0

[unit]
type = Infantry
player = 2
id = 8
xpos = 7
ypos = 5
face = 0

[unit]
type = Bunkers
player = 2
id = 9
xpos = 6
ypos = 12
face = 0

[unit]
type = Infantry
player = 2
id = 10
xpos = 4
ypos = 13
face = 0

[unit]
type = Infantry
player = 2
id = 11
xpos = 2
ypos = 4
face = 0

[unit]
type = Gunships
player = 2
id = 12
xpos = 2
ypos = 3
face = 0

[unit]
type = Gunships
player = 2
id = 13
xpos = 3
ypos = 14
face = 0

[unit]
type = Gunships
player = 2
id = 14
xpos = 4
ypos = 15
face = 0

[unit]
type = Gunships
player = 1
id = 50
xpos = 20
ypos = 13
face = 3

[unit]
type = Gunships
player = 1
id = 51
xpos = 19
ypos = 15
face = 3

[unit]
type = Gunships
player = 1
id = 52
xpos = 16
ypos = 16
face = 3

[unit]
type = Torpedo Boats
player = 1
id = 15
xpos = 20
ypos = 16
face = 3

[unit]
type = Torpedo Boats
player = 1
id = 16
xpos = 16
ypos = 18
face = 3

[unit]
type = Torpedo Boats
player = 1
id = 17
xpos = 22
ypos = 12
face = 3

[unit]
type = Bomber Wing
player = 1
id = 81
xpos = 22
ypos = 1
face = 3

[unit]
type = Bomber Wing
player = 1
id = 82
xpos = 21
ypos = 1
face = 3

[unit]
type = Bomber Wing
player = 1
id = 83
xpos = 22
ypos = 2
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 84
xpos = 24
ypos = 8
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 85
xpos = 23
ypos = 8
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 86
xpos = 24
ypos = 9
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 87
xpos = 17
ypos = 0
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 88
xpos = 17
ypos = 1
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 89
xpos = 18
ypos = 1
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 90
xpos = 11
ypos = 16
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 91
xpos = 10
ypos = 17
face = 3

[unit]
type = Fighter Squadron
player = 1
id = 92
xpos = 11
ypos = 17
face = 3

[unit]
type = Torpedo Boats
player = 1
id = 103
xpos = 20
ypos = 9
face = 3

[unit]
type = Torpedo Boats
player = 1
id = 104
xpos = 21
ypos = 9
face = 3

[unit]
type = Infantry
player = 2
id = 48
xpos = 2
ypos = 7
face = 0

[unit]
type = Bunkers
player = 2
id = 49
xpos = 11
ypos = 11
face = 0

[unit]
type = Bunkers
player = 2
id = 53
xpos = 9
ypos = 12
face = 0

[unit]
type = Bunkers
player = 2
id = 54
xpos = 13
ypos = 9
face = 0

[unit]
type = Bunkers
player = 2
id = 55
xpos = 6
ypos = 16
face = 0

[unit]
type = Bunkers
player = 2
id = 56
xpos = 9
ypos = 10
face = 0

[unit]
type = Artillery
player = 2
id = 57
xpos = 10
ypos = 8
face = 0

[unit]
type = Artillery
player = 2
id = 58
xpos = 10
ypos = 3
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 60
xpos = 9
ypos = 3
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 72
xpos = 11
ypos = 3
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 73
xpos = 11
ypos = 7
face = 0

[unit]
type = Anti-Aircraft Guns
player = 2
id = 74
xpos = 9
ypos = 7
face = 0

[unit]
type = Infantry
player = 2
id = 75
xpos = 12
ypos = 6
face = 0

[unit]
type = Infantry
player = 2
id = 76
xpos = 12
ypos = 5
face = 0

[unit]
type = Infantry
player = 2
id = 77
xpos = 11
ypos = 4
face = 0

[unit]
type = Infantry
player = 2
id = 78
xpos = 11
ypos = 6
face = 0

[unit]
type = Infantry
player = 2
id = 79
xpos = 9
ypos = 4
face = 0

[unit]
type = Infantry
player = 2
id = 80
xpos = 9
ypos = 6
face = 0

[unit]
type = Medium Tanks
player = 1
id = 36
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 1
id = 37
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 1
id = 38
xpos = 18
ypos = 15

[unit]
type = Medium Tanks
player = 1
id = 42
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 1
id = 43
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 1
id = 44
xpos = 18
ypos = 13

[unit]
type = Medium Tanks
player = 1
id = 45
xpos = 19
ypos = 13

[unit]
type = Medium Tanks
player = 1
id = 46
xpos = 19
ypos = 13

[unit]
type = Medium Tanks
player = 1
id = 47
xpos = 19
ypos = 13

[unit]
type = Infantry
player = 1
id = 30
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 1
id = 31
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 1
id = 32
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 1
id = 39
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 1
id = 40
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 1
id = 41
xpos = 14
ypos = 17

[unit]
type = Infantry
player = 1
id = 33
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 1
id = 34
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 1
id = 35
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 1
id = 67
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 1
id = 68
xpos = 17
ypos = 15

[unit]
type = Infantry
player = 1
id = 69
xpos = 15
ypos = 15

[unit]
type = Infantry
player = 1
id = 70
xpos = 15
ypos = 15

[unit]
type = Scouts
player = 1
id = 71
xpos = 14
ypos = 17

[unit]
type = Heavy Tanks
player = 1
id = 96
xpos = 20
ypos = 10

[unit]
type = Artillery
player = 1
id = 97
xpos = 20
ypos = 10

[unit]
type = Infantry
player = 1
id = 98
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 1
id = 99
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 1
id = 100
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 1
id = 101
xpos = 18
ypos = 10

[unit]
type = Infantry
player = 1
id = 102
xpos = 18
ypos = 10

[building]
name = Costal Defense Base
player = 2
id = 0
xpos = 9
ypos = 5
type = workshop
crystals = 0
capacity = 1000
minweight = 0
maxweight = 99

[event]
id = 0
type = message
player = 1
title = 1
message = 2
trigger = turn
tturn = 1

[event]
id = 1
type = message
player = 2
title = 1
message = 3
trigger = turn
tturn = 1

[event]
id = 2
type = score
player = 1
title = 4
message = 6
trigger = unitdestroyed
tunit = -1
towner = 2
success = 100

[event]
id = 3
type = score
player = 2
title = 4
message = 7
trigger = unitdestroyed
tunit = -1
towner = 1
success = 100

[event]
id = 4
type = score
player = 1
title = 4
message = 8
trigger = havebuilding
tbuilding = 0
towner = 1
tturn = -1
success = 100

[event]
id = 5
type = message
player = 2
title = 5
message = 9
trigger = unitdestroyed
tunit = -1
towner = 2

[event]
id = 6
type = message
player = 1
title = 5
message = 10
trigger = unitdestroyed
tunit = -1
towner = 1

[event]
id = 7
type = message
player = 2
title = 5
message = 11
trigger = havebuilding
tbuilding = 0
towner = 1
tturn = -1

[messages]
(#4/Y2004/M01/D17)
by Chang Tang Yen at Taipei
(family name Chang)
<brain13homepage@pchome.com.tw>
%
Take Over
%
Sir, we are now near the destination, all units
are in their position.
%
No briefing available yet
%
Victory
%
You have been defeated
%
The force of the Emperor has been eliminated.

Congratulations.
%
Well, you have your job done, right?
%
We have the base, now.
%
It is your time to sacrifice yourself to the Emperor.
%
No, you have failed.
%
Oh, no, my house.
%%

