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Re: Tutorial campaign



On Fri, Jan 21, 2005 at 12:47:39AM +0100, The Fox wrote:
> 
> > Well, I have a few remarks:
> > - I think the common word used is 'hex', not 'hexagon'. While I 
> think
> > it's correct, I'd like the more common form introduced.
> 
> Well, I don't know...

OK, neither hex nor hexagon are used in any other map. I withdraw this.

> > - The text 'To practice attacking...' suggests IMHO that opponent 
> has
> > placed the mine to let HIMSELF practice attacking.
> 
> This may be true, I didn't too much thought about the texts, I just 
> wrote briefing comprehensible by beginners and giving enough 
> information... Don't know, I'm open to any changes.
> 
> 
> > - In the first 'well done' message it's 'uselful', not useful.
> 
> I was aware of that. Just a typo. I didn't post the whole mission just 
> because of this.
> 
> 
> > (Those three are in the patch I send)
> 
> No, you don't ;-).

Damn. I did this time.

> > I'm not sure if I like the word 'opponent' here. It's supposed to be
> > a training mission, so there's nothing wrong with 'we' (the course 
> crew)
> > or training partners. But how opponents make it to controlled 
> trainig
> > area?
> 
> I created it as simulated mission, the enemy is the simulator. I'm not 
> sure if all texts follow this situation strictly enough but I tried to 
> write them so.

OK, maybe. Feel free to ignore me ;)

> > Also the course of events kind of suggests that depots can be build
> > and/or destroyed, which isn't the case. 
> 
> I know :-). But the player doesn't have to know everything at once :-)
> . And you as mapper can create similar course of events so that it 
> will be possible <G>.

True. (Well, I don't see myself as the mapper, but anyway...)

> > Oh, one more thing:
> > ../tools/cfed "T1v2.src" --tiles ../tools/default.tiles 
> > --units ../tools/default.units
> > -o "T1v2.lev"
> > Error: Map does not have a shop entrance at 17/12
> 
> :-) The way to "compile" the map:

[cut]
Is there any 'at battle start' trigger? Then you could simply have the
correct shop entrance in .src and change it on start to the construction
it is now. It would ease up everything - right now I don't see how to
put this map in CVS (maybe .lev and .src, but it would be only such
map).
Torinthiel

-- 
 Waclaw "Torinthiel" Schiller       GG#: 542916, 3073512
   torinthiel(at)megapolis(dot)pl
   gpg: B06901F1 fpr: FAA3 559F CAE9 34DE CDC8  7346 2B6E 39F2 B069 01F1
 "No classmates may be used during this examination"
--- T1v2.src	Wed Jan 19 13:57:07 2005
+++ T1v3.src	Thu Jan 20 23:24:01 2005
@@ -189,7 +189,7 @@
 
 This is first of several simulated missions in which you will learn basics needed to efficiently command your army.
 
-We will start with the simplest task: moving. First select your unit by clicking on it. You will notice that it is outlined and most of the battlefield is shaded. Your unit is able to move only to the light hexagons in one turn. If you change your mind, click on the same unit again. When you select a valid hexagon (this requires two clicks), your unit will move there immediately.
+We will start with the simplest task: moving. First select your unit by clicking on it. You will notice that it is outlined and most of the battlefield is shaded. Your unit is able to move only to the light hexagons (or hexs for short) in one turn. If you change your mind, click on the same unit again. When you select a valid hex (this requires two clicks), your unit will move there immediately.
 
 When you finish giving orders to your soldiers, right click anywhere on the battlefield (not on a unit) and select End Turn from the menu.
 
@@ -201,9 +201,9 @@
 
 When your unit finishes movement and has enemy unit in its firing range (this is only one hex in most cases), it doesn't end its turn. You can choose its target from the non-shaded enemy units. If you don't select any target (by selecting your unit), its turn won't end either and you can choose a target later during the turn. This is useful feature when you want to specify the order your units will attack in.
 
-To practice attacking, your opponent has placed a mine in the southwestern part of area. Attack and eventually destroy it!
+To let you practice attacking, your opponent has placed a mine in the southwestern part of area. Attack and eventually destroy it!
 %
-Well done! You should now know how to attack and destroy enemy units. This will prove very uselful in your future career.
+Well done! You should now know how to attack and destroy enemy units. This will prove very useful in your future career.
 
 You have certainly noticed the construction in the southeastern part of area. Your enemy is building a depot there. Controlling depots is very important in real-life battles. You shall deny this advantage to your opponent. Move your tanks to the construction in order to destroy it!
 %

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