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Re: Third tutorial map



On Tue, 31 May 2005 18:41:28 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:

Any ideas?

Concerning the crystals part, how about this:

The eastern base contains no (significant amount of) crystals, but it's
a factory. It doesn't have the hovercraft, but the player starts out
with a personnel carrier. When the player conquers the base, put some
crystals into the starting base (in case he used those he had from the
beginning for repairs). The player needs to ferry enough crystals from
start to factory to build a hovercraft which he can then use as you
described. That way you won't even miss the "amount of crystals in a
base" trigger (which might be useful nevertheless).

Nice addition to the scenario. Though, I would like to keep the hovercraft transporting part and instruct the player to build additional units in the end of the mission (probably some Transport planes or other airborne units because I plan the fourth mission to be air-units based). OTOH won't it get boring? The transporting would be practiced twice...



Otherwise no comments so far. Looks promising.

Did anyone else check the map? Don't you have any comments and/or ideas? Or does everyone think that the map is perfect? :-D


Andrej