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Re: Third tutorial map



On 02.06.2005 00:34, Andrej Krivulčík wrote:
> On Tue, 31 May 2005 18:41:28 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:
> > Concerning the crystals part, how about this:
> >
> > The eastern base contains no (significant amount of) crystals, but it's
> > a factory. It doesn't have the hovercraft, but the player starts out
> > with a personnel carrier. When the player conquers the base, put some
> > crystals into the starting base (in case he used those he had from the
> > beginning for repairs). The player needs to ferry enough crystals from
> > start to factory to build a hovercraft which he can then use as you
> > described. That way you won't even miss the "amount of crystals in a
> > base" trigger (which might be useful nevertheless).
> 
> Nice addition to the scenario. Though, I would like to keep the hovercraft  
> transporting part and instruct the player to build additional units in the  
> end of the mission (probably some Transport planes or other airborne units  
> because I plan the fourth mission to be air-units based). OTOH won't it  
> get boring? The transporting would be practiced twice...

One is transporting crystals, the other units. Transporting units is kind
of obvious, but the fact it also works with crystals might not, so we must
at least mention both. But since the distances are rather small in this
map, I don't really see a reason not to practice it.

Jens