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Unit due to appear on an occupied hex



When a unit is going to be created (by Create Unit event) on a hex that is already occupied, nothing happens. This may be a
little bit confusing (e.g. in the 3rd tutorial map there's warning that enemies are arriving, if the player has units on the
"right" hexes, no units appear) or players can cheat this way... It would be perhaps good idea to try also the adjacent
hexes and if they're free, deploy the unit there...


Andrej