Programming suggestion: conquering buildings
Background
Probably the strangest feature of Crimson is the fact that you can conquer a building by just entering it. Even if there are twenty units of infantry inside, the conquerer does not have to fight them, he just walks inside with his near-to-death weak unit and the twenty units will at the same moment become his own ...
Probably everybody did already (mis)use this strangeness: we let our unit wait behind the building like a gentleman "ladies first, please!" After the other unit did enter, we follow and conquer the place and the other unit ...
But this is so unlogically, that one doesn't like it. So this suggestion is about a new concept to avoid this.
Infantry defends buildings
The suggestion is, that infantry units inside a building can defend it, so if an enemy unit steps into the building, it is first handled as if there was a fight between the two units. If the unit inside is destroyed, the conqueror walks in, otherwise he stays on the tile where he was.