List your ideas here, and describe each in detail. Write in this format:
Request Description Request Status (waiting, in progress, done, canceled)
Description: Port of CoMET and other Crimson editing tools (bi2cf, cfed) to Mac platform that has full features as on Linux and on Windows.
Status: Waiting
Description: Limit view of territory/field to the spaces that each unit can see. If a unit can see three hexagons in a direction, that should be all the owner of the unit can see. Since there are many units, the territory that a player can see is greatly expanded, but enemy units and their movements can not be seen. Units must move in direction of enemy to see the enemy units and their territory, making enemy strategy more concealed. Enemy units must also be unable to see the other player's units, though the AI must not retreat as usual and must move towards the enemy. In default unit set, all units should have five-hexagon view-space, while Scouts should have ten. This would also help make secret infiltration into enemy territory more possible.
Status: Waiting
Description: Allow multi-targeting. It gets kind of tiring to select each unit and fire at the same enemy unit. Though each unit can fire only once per turn, it would be a good idea to be able to select multiple units and focus their firepower on one enemy unit. This must also increase the effect of the attack.
Status: Waiting
Description: Allow multi-unit moving. It gets kind of tiring to select each unit and move them in the same direction. Allow selection of multiple units, and move them in the same direction, the same amount of hexagons.
Status: Waiting
Description: Allow air units to pass over ground units, sea units, and other air units, but can not stop on top of other units.
Status: Waiting
Description: Let each unit have a unique arsenal to choose from, and each weapon to be effective against a certain kind of unit. Also, each unit should have limited ammunition and limited fuel.
Status: Waiting
Description: Each unit should have a different amount of individual units, instead of the standard six. For example, while a fighter squadron has three units, a infantry unit might have thirty units. However, infantry units are easier killed and killed faster than fighter squadron units.
Status: Waiting