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Re: [kidsgames] Story based games???
>Hmm, suggestions for C++ vs Python for a text parsing game. Why reinvent the
>wheel? Take a look at Inform, and then use one of the available interpretesr
>for the resulting inform code. The parser is the main part of the language.
>Handles objects well enough for this sort of game. Fairly easy to extend the
>parser and the rest of the code also.
It's actually meant to be a graphical point 'n click adventure....it's my
engine so....for the sake of obscurity lets do it in 8bit assembler:
push es
mov es,[screen_segment]
mov esi,offset status_buffer
mov edi,game_screen_width * game_screen_height
mov ecx,game_screen_width*5
rep movsb
pop es
yeehaa! oh dear god, the horrors! :)
Greetings,
Dariush
"The income tax has made liars out of more Americans than golf."
- Will Rogers
ICQ #: 15030713
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