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Re: Grabbing the pointer with OpenGL



On Wed, 11 Apr 2001, Mads Bondo Dydensborg wrote:

>I have looked at XGrabPointer, but I ran away scared by the man page. And
>it is not very portable either, I guess. 

I've used it for another (non-game) project, and it sure was fun when the
application hung for some reason... Remote login and kill. :-)

>I would like to stay with OpenGL and glut if at all possible - these are
>the only libraries my game depends on at the moment.

I'd try SDL. It allows you to grap the mouse.

--------------------+--------------------------------------------------------
Jan 'Chakie' Ekholm |     Balrog New Media    http://www.balrog.fi/
   Linux Inside     | I'm the blue screen of death, nobody hears your screams


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