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Re: Beta Version - Please help



Am Mit, 18 Aug 1999 hast Du wahrscheinlich geschrieben:
>I had a short look at it yesterday, for now my comments are:

Hey, thanks for the first report!

> * The permissens of the most files are wrong, lots of *.txt and
>   source files are set executable

Corrected.

> * The files contain letters in the wrong encoding (recode is your
>   friend)
The problem is that I want data-binary-compatibility with the other
versions. I use my own graphical font system, so that the people with
the old versions only need to download the new binary for Linux.
But I will have a look, which files really need to be recoded.

> * You could try using autoconf/automake for the source, that would give
>   it a more standard lock and feel while compiling and installing
>   (not really important, but I like that ;-)
Where can I find information how to do it? I looked through the
manpages, but that wasn´t very helpful. I will try it with kdevelop.

> * A 'make install' target would be nice (automake would give you that 
>   and a lot more ;-)
Yes, I will do it.

> * You are doing lots of wired things in the source files, for
>   example, stuff like:
>
>    #include "musik/musik.cpp"
>    ...

>   All these *.cpp files should be seperated in *.h and *.cpp, while
>   the *.h's are included, the *.cpp would be compiled to object
>   files (g++ -c) and then later linked all together
Yes, I know. They call it modularization. :)
But I developed my own system which is called Test-Include Files.
Those *.cpp Files are compileable on their own, and provide a simple
test system. I described the system in my article about the Dialog
language.

> * Please, transate the source files, the comments, variables and
>   which is the most important the game itself to english, I hate
>   german ;-) 
Ok, I will do it.

Many greetings,
--
~ Philipp Gühring              p.guehring@poboxes.com
~ http://www.poboxes.com/p.guehring  ICQ UIN: 6588261