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Re: libmikmod woes..



Pierre Phaneuf wrote:

> Actually, for the sound, I shall be specific: there was no library that
> I found that did the job. I want real-time synchronous mixing, and they
> all do it asynchronously, which I didn't like (responsible for the sound
> "lag" in many games). No threading or forking is acceptable to me, if I
> can avoid it (the X server is a case where it can't be avoided, for
> example).

Yep - my reasons exactly.

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