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Re: SDL vs GGI
Lutz Sammer <firstname.lastname@example.org> writes:
> Borko Jandras wrote:
>> Ok, a simple question: for a 2D strategy game, which (in your opinion) suites
>> better -- SDL or GGI?
> I think a easy solution.
> X11 -> SDL
> Console -> GGI
Don't think so, if you want to programm in C than use SDL, if you want
C++ than use ClanLib. If you want to run your game under X or console Clanlib
will give you svgalib, fbdev, X11, ptc, glx and ggi support, SDL has
(AFAIK) svgalib and X11 support. If you want your game to use GGI with
SDL, its IMHO better to port SDL to GGI, than to write it in plain