[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Virtual methods?



Hey everyone,



	I was wondering; how much impact on performance do I get if I use a
base class that defines a virutal method "Render" and derive all
"renderable" objects from it? I mean, I'll probably have some loops
calling the "Render" method for each object. Is this too expensive? Any
alternatives?




Thanks in advance,
Miguel A. Osorio.