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Re: Game Theory (tutorial?)



Henri Virta wrote:
> 
> > can anyone point to a good strategy-game (turn-based) theory for game
> > programming.  Good points for creating the map, path-finding, etc.
> > While I am moving forward in these areas I am wondering if I'm doing
> > it the "Right Way" or the "Best" way.  I feel like I'm stumbling
> > around and figuring out stuff that someone probably already knows,
> > so......
> >
> > Any help is good help...
> >
> [>] I dont really know the "best" or the "right" way but a good start
> could be some basic books written by the professionals of game
> industry. There is excellent book about strategy games programming at...
> 
> http://www.wordware.com
> 
> They are publishing a "Game Developer's Library" serie and there
> are many other great titles about programming and designing games.

If you mean Real-Time Strategy Game Programming Using DirectX 6.0 by
Mickey Kawick, you'll want read my review first:

http://slashdot.org/books/99/05/31/1513255.shtml

Summary: it was a real disappointment.

-- 
Marc A. Lepage
http://www.antimeta.com/
Minion open source game, RTS game programming, etc.