[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Tux Racer 0.10 Released
On Mon, 28 Feb 2000, Steve Baker wrote:
> OK - next 'instant comment' - I think you need to add some ambient light to
> the OpenGL lighting model - the dark areas on the terrain seem VERY dark.
> In a snowy world, where there is a LOT of white surfaces reflecting light
> all over the place, there are never any REALLY dark shadows.
Good point. Michael Dale Long has already posted a patch to
tuxracer-devel for this.