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COM (or similar) in games




Jorrit Tyberghein wrote:

> In Crystal Space we now use COM for integrating the several layers of
> the engine (like 3D rasterizer, 2D driver, 3D engine, ...). This works very
> well and we also ported this system to other OS'es (linux, OS/2, BeOS,
> Macintosh, DOS, ...) so we can use COM everywhere now.

Could the COM library be ripped out of Crystal Space for other projects?

-- 
Pierre Phaneuf
Ludus Design, http://ludusdesign.com/
.