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Steve Baker wrote:
> Assuming you have hardware 3D accelleration, an OpenGL (Mesa)
> 'sprite' engine can be spectacularly fast with arbitary angle
> rotation effects and scaling costing *nothing*.
> You should also be able to have larger sprites than with
> a software-only sprite engine because the 3D hardware can
> push polygons MUCH faster than the main CPU - even with
> translucent blending and such like.
If those operations would be fast enough without 3D hardware, I'd do all
of my 2D and 3D work with OpenGL! :-)
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi