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Re: Scripting (Was First step or something)



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#Saturday 12 January 2002 20:36# Message from Mads Bondo Dydensborg:

> > Well, yeah - but you can do the same thing if you can stick the game in 
pause,
> > give the game a command like "reloadAI" which then calls a function that 
does
> > something like (off the top of my head)

> Yes, but that would require you to compile the .so file, which takes time.

Only a matter of seconds, and that is once, whereas interpreted code needs no 
compile step but runs significantly slower. If that's not a problem then 
interpreted is fine. I just prefer dynamic librarires :)

Chris
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