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Re: Server-based FPS
On Sun, 5 Jan 2003, Steve Baker wrote:
> Some games (I believe Quake is one of them) use UDP for things like
> "the player moved six inches forwards" and TCP for "the door is now
Almost - Quake uses UDP only, but implements a reliable transport on top
of UDP for the events you mention.
My .signature is randomly chosen, btw.
Mads Bondo Dydensborg. firstname.lastname@example.org
This is JohnC IMHO, I compaired tri-word groupings here and in his plan and
got a good match.
- /. posting discussing the likelihood that an AC post that claimed to be
posted by John Carmack during his honeymoon (and having the login info at
home) was actually from him.