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Re: Game idea....
On Wed, 7 Jul 1999, Bert Peers wrote:
> Yep, and the problem is that more and more games are moving to the
> VM model (at least the big titles), so it looks like we'll end up with
> the flexibility of the DLL/Proxy model, but with the ease of
> "hack a few lines" QuakeC...
> > And so on. I believe it is -really- hard to solve this effeciently. Unless
> > you start encrypting the stream, someone will reverse engineer your
> > network protocol, and there you go. Even if you encrypt it, you could
> > probably have problems.
> Good point though when it comes to OSS... I have no idea what
> you can do about somebody who downloads the client source,
> programs autoaiming in it, and recompiles... CRC checks would
> hamper platform independence (every binary would be different),
I cant see how crc checks would even work. I mean, if I have the source to
the client, and I modify it, then it would be a trivial matter to modify
it to deliver whatever CRC I needed...
> obfuscation sucks, and any protocol C/S negotiate to prove their
> "realness" to eachother is futile with source available...
Yep. It is a real toughie.
Nothing ruins a game, like a cheater sitting 200 km away from you.
Mads Bondo Dydensborg. firstname.lastname@example.org
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