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Re: Game idea....



On Wed, 7 Jul 1999, Bert Peers wrote:

> Yep, and the problem is that more and more games are moving to the
> VM model (at least the big titles), so it looks like we'll end up with
> the flexibility of the DLL/Proxy model, but with the ease of
> "hack a few lines" QuakeC...

Yes. 
> 
> > And so on. I believe it is -really- hard to solve this effeciently. Unless
> > you start encrypting the stream, someone will reverse engineer your
> > network protocol, and there you go. Even if you encrypt it, you could
> > probably have problems.
> 
>   Good point though when it comes to OSS...  I have no idea  what
> you can do about somebody who downloads the client source,
> programs autoaiming in it, and recompiles...  CRC checks would
> hamper platform independence (every binary would be different),

I cant see how crc checks would even work. I mean, if I have the source to
the client, and I modify it, then it would be a trivial matter to modify
it to deliver whatever CRC I needed...

> obfuscation sucks, and any protocol C/S negotiate to prove their
> "realness" to eachother is futile with source available...

Yep. It is a real toughie.

Nothing ruins a game, like a cheater sitting 200 km away from you.

Mads

-- 
Mads Bondo Dydensborg.                               madsdyd@challenge.dk
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