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Re: Threads



>>         Okay, I admit it... I know next to nothing about threads. My
>> current project is rather simple, and hasn't needed anything past Xlib. Can
>> anyone point me to some good information on threads?
> 
> IMHO, just avoid them. ;-)
> 
> Really, do you actually *need* them?

	No. And I can say with confidance that my little 35k game will
probably never need them. However, it would be nice to know how to use them.
After all, when the time comes to add sound, I may decide that a thread is the
way to go (Having another trick in your bag is always helpful). Plus, knowing
how to use threads may help me understand what the guys discussing sound are
talking about :)
								--Brad

BTW - What exactly is a semaphore? I've heard of them before, and I gather
that they're similar to threads, but I know even less about them