[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: a book or tutorial



>Can anyone lead me to a good book or a tutorial that describes about 3D
>game programing from scratch. I know basics like what they tell you in
>"The Red Book" but not other algos and even not how to exactly use them.

The standard book on graphics programming is
Computer Graphics, by Foley, van Dam, Feiner, Hughes, published by Addison
Wesley.
It's not specifically about games, but covers the graphics algorithms from
the ground up. Standard university text, and very thorough.

Peter Henningsen
alifegames.com


---------------------------------------------------------------------
To unsubscribe, e-mail: linuxgames-unsubscribe@sunsite.dk
For additional commands, e-mail: linuxgames-help@sunsite.dk