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Re: Of time scaling and FPS



On Thursday 09 May 2002 3:23 pm, you wrote:
> 	Err, just one small caveat here: the "gettime" thing was just sort of
> an alias for an abstract "time fetching" routine. In my case, I'm using
> SDL's SDL_GetTicks function, which returns milliseconds in a portable
> way. BTW, are milliseconds precise enough?

Depends on the framerate. If you're running at 60 fps, then it should be 
preety good, but if somebody tries your app in 5 years and ends up getting 
4000 fps, you might have problems :)




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Mark 'Nurgle' Collins
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