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RE: Direction of Linux games...



> If you find graphic artists who are gurus in windows but are 
> willing to devote
> their work and energy to better linux, that's great. But my 
> guess would be most
> of the graphic gurus use macs and/or windows exclusively, 
> especially for the
> kinds of graphics necessary to games. People generally won't 
> exert a lot of
> effort improving a project they won't benefit from :) 
> Obviously, if there's a
> windows port, that subverts that obstacle, but adds to the 
> effort of the
> programming team. The few gimp gurus are in high demand, and 
> doing game gfx is
> a HUGE undertaking. 

Well, just in case this helps the argument along:

I /could/ be considered a GFX guru (but I'm not saying I am). I've done the
GFX for three games, /alot/ of stuff for print and web and I handle all of
the multimedia design and programming for our company. As readers will
notice I'm more than happy to help on GFX for a project. I've already had a
discussion with a couple of people to do just that.

Any decent GFX artist will be used to developing GFX on one or more machines
for his target APP. I personally use an A1200 and PC for GFX, occasionally
using the GIMP as well if suited. Photoshop is my main platform, and thats
on MAC and PC anyway so I can move to whatever. It makes no difference to me
what platform it is developed on. I only look for the application for me to
use to get the job done, and thats a case of horses for courses...

The target OS does not affect the platform used to do it's GFX on. Hell I
used an Amiga for the GFX for a SNES project, isn't that a similar argument
to whats going on here?! Admittedly alot of designers will have a problem
working for free, but you seem to be arguing that a windows GFX artist won't
work on a Linux game. This to me is nonesense. A GFX artist likes a project
to get her/his teeth into, and for me it seems that Linux has an abundance
of such gems...

If they aren't interested in a good project then they wouldn't be any good
for it anyway...

 
> To date, the best way of enticing a graphics designer is to get your
> programming team together, draw straws, and send the loser 
> over to the art
> building of a college or university with a bag and a 
> blackjack... :) College
> students are often eager to have some kind of 'real' 
> experience to slap on a
> resume, the trick is to find one that can produce the gfx you 
> want and get them
> into a digital form (cuz I won't wanna be the sorry sucker 
> who's playing
> scanner jockey for weeks)
> 
> > But, it would give me a lot of pleasure to be proven wrong here.
> > 
> 
> proof is tricky, but I can conjecture all day for ya :)

Well, as I've offered before, I'm happy to work on any project that
interests me. Does that count as proof, or do I have to hide the bag and
blackjack?! ;)


> ---------------------+----------------------------------------
> --------------
> >  Jan 'Chakie' Ekholm |    CS at Åbo Akademi University, 
> Turku, Finland
> >     Linux Inside     | I'm the blue screen of death, no-one 
> hears you scream
> > 
> > 
> 
>         -Erik <br0ke@math.smsu.edu> [http://math.smsu.edu/~br0ke]
> 
> The opinions expressed by me are not necessarily opinions. In all
> probability, they are random rambling, and to be ignored. 
> Failure to ignore
> may result in severe boredom or confusion. Shake well before 
> opening. Keep
> Refrigerated.
>         
> 
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