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Re: My adventure game




On Mon, 12 Nov 2001, Bakemono wrote:

> Looks cool, about to try it.
> 
> -Bakemono

Thanks! Please tell me what you thought about it (even it didn't even
compile) -- your input in very valuable for me and the game.

Henrik

> 
> ----- Original Message -----
> From: "Henrik Lidbjörk" <lidbjork@algonet.se>
> To: <linuxgames@sunsite.dk>
> Sent: Monday, November 12, 2001 2:37 PM
> Subject: My adventure game
> 
> 
> > Hi all,
> >
> > I've uploaded a new version of my Adventure Game Engine called "V8", which
> > now actually runs a demo game in full graphics. See the homepage at:
> >
> > http://w1.183.telia.com/~u18315132/v8/
> >
> > V8 is an svgalib adventure game engine that forms the executable of
> > graphical 1st-person-perspective adventure games, inspired by games like
> > Icom's Deja Vu and Uninvited, Dynamix's Rise Of The Dragon, and Sierra's
> > King's/Space/Police/etc Quest games.
> >
> > I posted about this about two months ago, but the interest seemed vague,
> > I guess because it lacked many important features and people have
> > had mouse problems, and of course because its written in svgalib (later
> > versions will be ported to GGI and maybe gtk). I have now added
> > (almost) total keyboard control so it should work regardless if your
> > svgalib mouse works or not (see the README for the keys).
> >
> > As always, I'd love to hear what you think about it!
> >
> > All the best,
> >
> > Henrik
> > --
> > Henrik Lidbjörk, Sweden
> > lidbjork@algonet.se
> > http://www.algonet.se/~lidbjork
> > ICQ: 4417505
> >
> >
>