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Re: PenguinPlay IRC meeting (The big one)



Steffen Seeger wrote:

>> >I hope I can contribute here (3D direct rendering). I will let you know 
>> 
>> What do you mean with "3D direct rendering" ? LibGGI3D ?
>
>Whatever API/library you want (and implement) :-) 

Hmmm, we mainly hope for good drivers supporting 3d hardware acceleration
(perhaps in combination with LibGGI3D) and Mesa on top of it.

>I made good progress on KGI and hope to get the whole thing running again soon. 
>It should allow you to have truely virtualized graphics processors with
>cards able to do so (Permedia is one of those, mose recent cards should be).
>
>The KGI kernel part and the in-kernel driver will do all the hardware context 
>switching transparently, so except getting the window coordinates and
>clipping information from X, a client should be able to have it's own 
>virtual accelerator.
>
>Just like sharing the CPU between several processes, you can share the graphics
>processor between several processes. (If server policy allows you this.)

Great. Is this just for 2D or also for 3D (didn't hear much about GGI's 3D
support lately)?

>I think it's a big improvement over the old KGI, as you can have your favourite
>API and a window system (e.g. X) rendering directly to the hardware without
>disturbing each other or the need of a 'good will' arrangement.
>
>Earliest ETA is early next year, that's why I used 'hope'. 
>The next KGI/GGI version should be 'useable', that's
>my goal :-) It's still a lot to do, but we are working on it.

Well, I suppose if the announcement I mentioned is a success (which is IMHO
likely) GGI will also get more attention - and with that more developers...


Cu
	Christian
--

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