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Re: Best method for mouse input



On Wed, 9 Oct 2002, Simon Michelmore wrote:

>- SDL. All good and well, but frankly I'm not really in the mood to deal 
>with SDLs backward incompatibility.

Please enlighten me about this. I'm new to SDL, so I don't really know
what problems to expect.

I think it should be simple using SDL. At least a lot of games manage to
do it just fine.

-- 
  The trouble with being a god is that you've got no one to pray to.
                                        -- Terry Pratchett, Small Gods