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Re: fbcon



Quoting Brett_A._Letner@notes.up.com (Brett_A._Letner@notes.up.com):

> Has anyone on this list looked into programming for fbcon, the frame buffer
> console, that has been added to the Linux development kernels?  I believe
> it will allow you to do graphics directly on the console (instead of using
> X, svgalib,...)

Yes, it will allow access to the frame buffer - but that doesn't really
solve a lot of our problems.

A few examples:

1. How do you create hardware accelerated surfaces with it?
2. Do you have any backbuffer to avoid flickering. I'm not thinking about a
   backbuffer stored in software memory - I want hardware accelerated
   flipping.
3. How about some hardware accelerated system memory -> video memory
   blitting? That isn't possible either with the frame buffer.

Remember that all non-3D games use 99% surfaces and 1% direct access to the
framebuffer. If you want fast games - you'll have to deliver hw accelerated
surfaces...

--
Magnus Norddahl
ClanSoft