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Re: SDL vs GGI
Ingo Ruhnke wrote:
> > Hey, I got over 300 fps in Quadra with Xlib, just through clever
> > programming. No shared memory.
> Dirty rectangles?!
Yep. Simple, eh?
And I think I know why I'm not getting the 400-500 fps claimed by
ClanBomber: I use a *single* dirty rectangle that I expand and reset
every frame. So if I paint a pixel in the upper left corner and another
in the lower right, the whole screen is going to be blitted. But I find
300 fps is enough. :-)
> > But I'd like to see a first person shooter do that (my clever trick
> > wouldn't work for that kind of game).
> I think a first person shooter is a little more complex than a tetris
> game, so that wouldn't be a fair compareision ;-)
Only a bit more. :-)
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi