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Re: SDL and 3D
Karl Bartel wrote:
> > I've wondered something a couple of times when people have mentioned
> > SDL. From both the discussion here, and what the SDL page says, it
> > certainly sounds like it's, graphically, best suited for 2D. What I'm
> > wondering is: what is Loki using for their Myth II port? OpenGL?
> > Something else?
> It can use glide. I don't know if it's done throug Mesa or not.
Isn't that just for the Voodoo framebuffer, AKA "Very slow 2D on a
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