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Re: OpenGL scenegraph



Jan Ekholm wrote:

> So, I ended up
> creating an own simple scenegraph on top of OpenGL. It is very
> lightweight, easy to use and still somewhat limited in functionality,
> maybe even buggy. It however worked fine for displaying the proteins I
> needed it for...

It sounds a lot like 'ssg' (SimpleSceneGraph) - which I maintain as a
part of PLIB  http://www.woodsoup.org/projs/plib

> Now I wonder if someone is interested in using such a beast,

About 300 people are signed up to the PLIB users list and 150 or so to
the developers list - so there is certainly interest in such things.

I refer you back to the long thread (that just wound down) about why
there are so many near-identical packages out there - and why you can
never get someone (like me) to give up my package to work on yours (or
vice versa).

-- 
Steve Baker                  http://web2.airmail.net/sjbaker1
sjbaker1@airmail.net (home)  http://www.woodsoup.org/~sbaker
sjbaker@hti.com      (work)