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Re: percieving fast motion (was: Re: gettimeofday() and clock)



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[Wed, 4 Sep 2002 11:00:10 +0200 (CEST)] Message from Mads Bondo Dydensborg:

> Do another experiment. Put a bunch of _really_ hardcore quake gamers on a
> lan, with real fast computer and a really fast network. Limit some of
> these computers to 30 fps, let others run freely (which should take them
> well over the 120 fps the screen can do). Now let them play (one person
> gets on machine, never changes). Let the players record their impressions
> (but don't let them examine any settings). Now, I will bet good money that
> these guys will tell you _exactly_ what machines suck to play on.

And if they're anything like the quake guys I know, they'll be able to tell
you to within 5fps how fast the machine was. Hell, I`m no hardcore quake
player but I can easily tell when something is running sub-60Hz without
trying. 

Chris
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