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Re: Input Library



On Thu, Sep 26, 2002 at 06:59:49PM +0200, Ingo Ruhnke wrote:
> 
> About the docs, hm, not sure there might be a few around for Xlib and
> glX, but you will most likly find a lot more info about SDL. I
> personally would just stick to SDL, could be quite a bit easier to get
> things done.

It's also cross-platform, like OpenGL and (I presume) OpenAL.
(Unlike Xlib.)

This means your game would run anywhere that all three of these libraries
support, including Linux, Unix, Windows, Mac OS, Mac OS X, and so forth...

-bill!
(I'm guessing about Mac wrt Open[GA]L)