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Re: artists



Steve Baker wrote:
Frederic A. Martinelli wrote:

I think it's genetic because maybe 70% of people are in my position.

Hum, your post was funny to read: it's not genetic, it's knowledge relative, in fact most people using Blender are finding it easy to use because they've used several other 3D progs before, by "used" i mean as a job or equivalent experience, not to pop up a square after a month of test'n'error, see ?

I could not disagree more.  My *job* is 3D graphics - I design flight
simulator graphics systems.  I work with dozens of people who do 3D
Yes, you said for the army once a while back, somewhere, iirc.

graphics for a living - and the 70/30 ratio of blender-intolerant to
blender-loving holds just as much for those people as it seems to for
programmers and casual model builders.
Well what can i say ? For me it is funny because i found people who liked it or not but never people which were "intolerant" to it, as a result they all was able to use it, just that some of them prefered another soft (usualy Lightwave as an average i should say).

You are VERY wrong.
If you want so.


And for those newcomers who know it straight without prior knowledge then it's simply because "they'll fit for the job", see ? Like people who knows how to draw with a pencil and those who will never be able to. Then yes, it's genetic, but then it's not your funny 70/30% ratio.

Yes - it's like that - either you can draw or you can't - either you can
learn blender or you can't.  I stand by my 70/30 ratio though.  We had long
discussions about this both at work, and during the PrettyPoly effort - I'm
as sure as I can be that this is true.
Hum, i think you didn't get my point, as i said that for me only the newbie who made it straight to it was like those who can paint without learning.
One of my friend had one day to fire up a computer for a girl (funny sentence hey !?! :) ) which happened to be bored by a computer related discussion which was going on since already some couple hours, she wanted to play some card games (girls just love those things, go figure) as that friend hadn't installed such soft he eventually started "paint" (yes the simple painting programs), he showed her how to change colors and leave the poor girl to its fate in a corner with the default tool(pen, iirc). She'd never used any painting program nor have never painted before with "pen'n'paper". About an hour later the "boys" get back to her and to everybody's surprise she was just finnishing to paint a great horse running in a damn pretty place (an open field with a forest in background), with all kind of details and such - just as a little reminder horses are considered to be one of the most difficult things to draw and even more when they run. That is _that_ kind of person i was talking about, those who are artist deep inside them, but in 3D. For me the others have to learn.


It's rare to find someone who merely 'gets by' in blender - you either
love it or find it literally unusable.


I rather think that for someone who have used extensively 3DSnnn/Lightwave/[any third progs of that kind] then Blender is just "another way of getting things done"... and it's not harder nor easier, just different.

Nope - I've used Multigen Creator, Maya, Softimage, AC3D and (a tiny bit)
3DS.   It's *utterly* different - in some way that my poor little brain
Yes, it's different. It's just another way of getting things done. It's my point of view, sorry but you'll have to live with that and you can do as much noise as you want: for me, it's "just" different. :)

can't "grok".
Note though that i'll perfectly live with your head not "grokking" ! 8^D
... I'm kidding. :)


It is for me: i'm using 3D rendering stuff since 1988 and Blender was a breeze, just like LightWave before and 3DS even before and... Well you see.

Congratulations!  You are in the 30%.
That is exactly what i found funny: all the people i know about are in that 30% then as i don't know anyone (well except from now on the persons who have said so in that list) who are in the 70% other part... Maybe i just only happened to know only persons like me... That's curious: it's just as if all my jobs were the result of having the same person chosing us all, everytime... If i were someone with some kind of influence/importance i would give that person a name... i don't know... a "DRH" maybe, yeah it "sounds" good... But i don't have that much power. :)


If I could possibly learn blender, I wouldn't be contemplating
spending $2,000 on Maya-for-Linux.


Really if you haven't been able to master Blender, you'll lose a large part of your money with Maya as, once again it is expected to be used by people used to use 3D progs and you won't probably use more than 1% of it's possibilities.

I've totally mastered Maya!  It was a breeze to learn.  I just don't have
a copy for home use.
You earn 150,000$ a year and you hesitate to buy a soft of 2,000$... a soft like Maya... You're a masochist ?!? :)


You assume a lot about me that simply isn't true. I'm a total 3D fanatic,
I do it for fun and for a living, I've used a ton of 3D modellers - and even
written a couple of them. Blender is the only 3D modeller I can't get my
head around....heck, it's probably the only interactive program of ANY kind
I can't get my head around.

What is the problem ?

The problem is that Blender's GUI is a piece of shit - only 30% of people
in the world can understand it well enough to use it at all!

You're a good coder and a bad 3D graphic guy, here is one of the solutions: join Moonlight3D to share your experiences in coding and that way Linux will eventually get an average-Joe oriented 3D rendering program, which it actually lacks and that is a bad thing for the newbies in computing who want to do some 3D stuff for fun/to see if they want more (in school i mean)... and so on.

Well, for an average-Joe, I'd strongly recommend spending $40 on AC3D.

For people who need to go deeper, I'd strongly recommend giving Blender
a try (in case you are in the 30% group) - but if you can't get your
head around it reasonably quickly - give up because you are in the 70%
and you'll never come to love it.

The OpenSource world DOES need a good 3D modeller with a 'standard'
interface.  It's a glaring omission.   The problem is that it's a
massive undertaking to write such a thing.  I know - I've tried.
I think we need some company with an interest in 3D to sponsor a
couple of full-time developers for a year or two to get the development
started and to keep it on track as an OpenSource project.
Hum, ok, i think i see that for you the keyword in all that is "standard". Personally, i like to see things from another point of view, in fact i quite like to try things wich i feel may be different just "to see" something that may be interesting even if not advertised. That's why for me there is no "shit" or whatever (part of) programs. They are just differents and if i need to use one, i do my best using it. Point.

Fred.