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Re^2: GUI draft - mouse pointer



Hi Christof,


CB> > <p>Perhaps it can even be useful to allow several mouse pointers on one
CB> > screen for ambidextrous control (comments?).</p>

CB> PenguinInput doesn't support the game (and therefore, the GUI) with data
CB> about mice, but with data about *pointers*. What I try to say is: a
CB> pointer can be anything. A mouse, a trackball, a digital tablet, a

Right, I'll change it in the texts. Thx.

CB> touchscreen or whatever weird pointer-based device you can think of. I
CB> think that chances are not so bad, that there are more than one
CB> pointer-based devices on one machine.

Yep. And I can imagine quite some uses for them in almost any type of  
game.


Cu
        Christian


Christian Reiniger (Germany)
e-mail: warewolf@chris2.mayn.de