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Re: New directions with much less objectives (Was Re: Comments?)



(read and written after the other mail)

Jan Ekholm wrote:

>>My problem with PP is that it has much to many objectives at once: Provide
>>functionality for GUI system, AI, 3D, 2D-Sprites ... It wants to be abstract and

Hmmm, right. Thanks for pointing that out. I'd never thought of that (that
the objective thing isn't clear to everyone I mean) - you know, if you
participate in the discussions, code on some pf the PPlay parts etc you
"instinctively" know what's up. It's not written down anywhere, it's
changing with time, but you know it and thus don't see the confusion of
others until someone really says it directly.

I'll write that down. 

>think). Now I'm near completion of a _major_ rewrite of the entire system
>and need comments on that. I PP doesn't want to do it, I'll have to find

I just printed the main manual (zombie.ps) and will look through it the
next days. promise. But don't expect much - I have absolutely no clue about
game networking.
I seriously hope that other PP-Netters will also look at it (that's the
best contribution you can make to PPNet righ now, guys!).

>someone else who would be willing to work with me in order to make Zombie
>a good API for network programming.

If that happens: shame on us. 

Cu
	Christian
--

Win98 - Now with DirectCrash [tm]