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Re: [pygame] Re: Wing IDE



Should read "I've NOW got PyDev configured acceptably"...

On Mon, 10 Apr 2006 10:50:00 -0400, "David Mikesell"
<dave_mikesell@xxxxxxxxxxx> said:
> Dumb question - should these debuggers be able to work running a
> fullscreen pygame app?   I downloaded Eclipse/PyDev and it hung as well,
> and then it occurred to me that I should probably be running my game in
> windowed mode.   I switched it and the Eclipse debugger hit the
> breakpoint.   Unfortunately, I had already uninstalled Wing and Komodo
> so I couldn't retest there, and I've not got PyDev configured
> acceptably.  
> 
> Off topic, Eclipse's "refactoring" feature is very nice and might be the
> one that pushes it over the top for me.  
> 
> On Sun, 09 Apr 2006 09:27:54 -0400, "David Mikesell"
> <dave_mikesell@xxxxxxxxxxx> said:
> > I just removed both.  I'll try Eclipse next and then Idle.   I've used
> > Eclipse for Java but never tried PyDev.   
> > 
> > 
> > On Sat, 8 Apr 2006 20:10:37 -0700, "Brian Fisher"
> > <brian@xxxxxxxxxxxxxxxxxxx> said:
> > > I'm able to debug OK with pydev, a plugin to eclipse (a java based
> > > editor)
> > > 
> > > I've tried Komodo and wing both, and I liked pydev best. I had the
> > > same debugging problems you had with wing, and that's why I gave up on
> > > it (I liked their autocomplete, made me sad). Komodo didn't have any
> > > debugging problems for me, I just thought it was crap :)
> > > 
> > > stani's python editor (SPE) is pretty cool too... it had good
> > > autocomplete, and debugging worked for me
> > > 
> > > 
> > > On 4/8/06, David Mikesell <dave_mikesell@xxxxxxxxxxx> wrote:
> > > > Downloaded Komodo and the exact same thing happened.   I'm starting to
> > > > think that Python IDEs just don't work with Pygame.
> > > >
> > > > By the way, these were the top two in the shootout I mentioned before.
> > > >
> > > > On Sat, 08 Apr 2006 07:56:40 -0400, "David Mikesell"
> > > > <dave_mikesell@xxxxxxxxxxx> said:
> > > > > So I'm considering leaving the stone age of GVim + DOS prompt and
> > > > > entering into the brave new world of python IDEs.  Read a recent "IDE
> > > > > shootout" blog that claimed Wing IDE to be the best of the bunch, so I
> > > > > downloaded the 2.1.0b1 Personal beta trial version.  I opened a cold
> > > > > beer and began evaluating.  You could almost feel the electricity in the
> > > > > air.
> > > > >
> > > > > Everything is layed out well in the interface: uncluttered, and easy to
> > > > > find at first blush.   I created a new project for my game with little
> > > > > effort and began navigating through the various classes with the handy
> > > > > class pane on the right.   Clicked on the Debug button to launch my
> > > > > program.  Went without a hitch.  The program ran at typical framerate
> > > > > and exited normally, right back into the GUI.
> > > > >
> > > > > Things are looking up as I begin to locate my credit card for purchase,
> > > > > but only after stepping through some code in the interactive debugger.
> > > > > So I set a breakpoint in my collision detection code and hit Debug
> > > > > again.   The game launched and played again until the breakpoint was
> > > > > hit.
> > > > >
> > > > > Party over.
> > > > >
> > > > > Hangs.   Every.   Single.   Time.
> > > > >
> > > > > Have to kill the IDE from Task Manager.   It was late and I didn't do
> > > > > too much research other than confirming my debug settings were correct
> > > > > according to the Wing help page.
> > > > >
> > > > > Anyone else using this version or any other version of Wing with Pygame?
> > > > >   Maybe this is just an issue with the beta, or maybe there is some
> > > > > arcane setting I don't know about, although this seemed like it should
> > > > > be pretty straightforward.
> > > >