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Re: [pygame] Reading input without pygame.display.set_mode()
On Wed, 2006-04-12 at 00:19 -0700, Patrick Mullen wrote:
> Does anyone know somthing like pygame that allows you to read
> keypresses and mouse button presses without that library having to
> take control? Or maybe a way to get it to work in pygame?
This cannot currently be done. The problem is that the underlying SDL
library requires a window to pass through all the input events.