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Re: [pygame] Lossless Graphic File Formats
Kris Schnee wrote:
By the way, I'm wondering about saving images in a lossless way,
preserving the exact color values of each pixel. Looks like the BMP
format does that, but JPG and TGA don't, and while PNG apparently does,
it's not supported in Pygame unless maybe I install PIL and some
additional module. Any advice on this? Ideally I'd be able to save
images in a common Web browser-readable format; PNG is probably good
enough.
Kris
Though it will read PNG just fine, you're right, it won't save in PNG
without PIL. What I have done is this: I try to import PIL. If it fails,
I turn off the 'SaveAsPNG' switch. When taking screenshots, if SaveAsPNG
is turned on, it will use PIL to save the screenshot; otherwise, it
saves as BMP.
--Kamilche