os.environ['SDL_AUDIODRIVER'] = 'waveout'That mostly fixes it for me. Now it seems that the second time it plays through the
Upon further investigation, I reinstalled pygame-1.8... And removed a line of code:
pygame.mixer.pre_init(44100,-16,2, 1024 * 3)
Now it isn't awfuly garbled, but there is some clicking .. I'll keep looking.
-Phil
Phil Hassey <philhassey@xxxxxxxxx> wrote:I was using the same custom SDL.dll with both. I am not using a custom SDL_mixer. I have to use a custom one because I'm integrating a game with some 3rd party stuff that needs some special magic in SDL to work. If I use the installed SDL.dll, pygame doesn't receive any events because of (insert some reason that is beyond my comprehension here).
Hope that helps!
-Phil
Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:were you using the same custom sdl binaries with both 1.7 and 1.8?
were you using custom SDL_mixer or just custom SDL.dll? Why are you
using custom ones? what happens if you use the installer ones?
On Sat, Apr 5, 2008 at 11:57 AM, Phil Hasseywrote:
> Hey,
>
> I was trying out pygame 1.8 on my dell laptop with xp pro sp2 .. and the
> sound was horribly garbled. I downgraded to pygame 1.7 to resolve the
> issue. I'm guessing this is a sdl-mixer issue ... since I'm using a custom
> SDL.dll in both cases. So I guess this isn't even the right mailing list,
> but I figured I'd share my gripes in public in the wrong place rather than
> keep them to myself.
>
> -Phil
>
>
> ________________________________
> You rock. That's why Blockbuster's offering you one month of Blockbuster
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