[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Unexpect blit behavior when using BLEND_ADD



On, Wed Apr 16, 2008, Lenard Lindstrom wrote:

> I was trying out BLEND_ADD with blit to see if an alpha plane could be 
> added to a surface with alpha's zero. Here is the trial session:
[...]

Both surfaces contain alpha, so only alpha blending will be applied. The
BLEND_* args only work for cases where alpha blending cannot be
applied.
Should we change this to take alpha into account for the BLEND_* args as
well and only apply the default alpha blending, if no BLEND_* args are
passed?

Regards
Marcus

Attachment: pgp4O31YVxN59.pgp
Description: PGP signature