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Re: [pygame] GSoC Application
Hello,
I did as you recommended my application with some changes (mainly changeing
the focus from pygame to general use with pygame as a usecase).
It seems though that I can't publicly link to my proposal.
Can the Mentors review the submitted student applications?
If I get accepted it's going to be an very exciting summer...
regards
Lorenz
On Thu, 2 Apr 2009 12:31:22 +1100, René Dudfield <renesd@xxxxxxxxx> wrote:
> Hi,
>
> yes, submit it to:
> http://socghop.appspot.com/
>
> under "Python Software Foundation" now.
>
> You are allowed to make changes after you have submitted it. So just
> submit now, and we can give feedback later.
>
> Your proposal looks pretty good(I only gave it a quick read so far).
> The main feedback I can give now is that perhaps try and make your
> proposal for types available to be included in python as well -- not
> just pygame. Also perhaps mention what underlying types they will be
> for (python float, c float, c double, 32bit fixed etc).
>
>
>
> cheers,
>
>
>
>
> On Thu, Apr 2, 2009 at 12:23 PM, Lorenz Quack <don@xxxxxxxxxxxxxxxxx>
> wrote:
>> Hello pygamers,
>>
>> as I wrote a few weeks ago I'm also interested in the math project for
> this
>> years GSoC. I know I'm a bit late for feedback but if you have some it
>> definitely is still welcome!
>>
>> Am I correctly assuming that I should submit this via the GSoC homepage
> to
>> the "Python Software Foundation" by Friday April 3rd 19:00 UTC?
>>
>>
>> sincerely yours
>> Lorenz
>>
>>
>>
>> So here is my application:
>>
>> Student Application to Google Summer of Code 2009
>>
>> Name: Lorenz Quack
>>
>> Contact Information:
>> email: don@xxxxxxxxxxxxxxxxx
>> ICQ : 149873705
>>
>> Time Zone: UTC+1
>>
>> Preferred Language: English, German
>>
>> Time Commitment:
>> I roughly estimate that I could spend about 20-30 hours a week on
>> this project with development mainly happening on weekends.
>> This summer I have to work on my thesis (German: Diplomarbeit).
>> Furthermore I'm teaching C++ at university which will take some
>> time to prepare for.
>> Nevertheless I am confident that I can complete this project this
>> summer while maintaining high quality.
>>
>> Programming Experience:
>> I took some programming classes at school and really got into C++
>> in 2003 when I joined the amberfisharts [1] team. There I first
>> worked on the engine especially the pathfinding algorithm.
>> I was also lead developer on the savage [2] engine which is a
>> flexible 2D game engine written in pure python with a pygame
> backend.
>> Furthermore I was involved in the development of pyphant [3] a
>> framework for visual data analysis.
>> Besides that I have committed some patches to various open source
>> projects including python and pygame.
>> My experience in numbers:
>> C++ 5 years
>> python 4 years
>> pygame 3 years
>>
>> Other skills:
>> I'm studying theoretical physics so I guess you could count that as
>> having some math knowledge.
>>
>> About my project:
>> I want to implement some math functionality (especially linear
> algebra)
>> as a python C extension for inclusion into the pygame package.
>> It should provide vector and matrix types in two, three and four
>> dimensions. In addition quaternions should also be included for
> their
>> special usefulness for rotations.
>> To ensure a seamless integration into pygame I would pay special
>> attention to the new types interoperability with built-in types
>> e.g. vectors should smoothly interact with other sequence types.
>> Also the existing pygame modules should then be changed to take
> advantage
>> of these new types and accept them as arguments to function calls
> and
>> return them where appropriate.
>> A test suite is considered mandatory.
>>
>> The need for this project:
>> While I was working on savage [2] I often found myself in need of
>> some vector math. I believe that this need is virtually universal
> in
>> game development so having an standard implementation written as an
>> C extension for speed seems natural.
>> Using other existing packages like numpy often seems overkill and
> their
>> API is too complex since they are targeting a much broader audiance
>> with much richer functionality than what is usually needed for game
>> development.
>>
>> Rough time line:
>> 20. April - 8. May : Assess the needed functionality in
> cooperation
>> with the community and the
> mentor.
>> 9. May - 22. May : Develop the API.
>> 23. May - 27. July : Write a feature complete implementation
> with
>> test suite.
>> 28. July - 10. August: Optimize the implementation.
>> 11. August - 17. August: Clean up code, test suite and
> documentation.
>>
>> Origin of this proposal:
>> I was actually working on this when I stumbled upon the pygame GSoC
>> website [4]. There they suggested exactly this project as an GSoC
> entry.
>>
>> Further notes:
>> I already started work on this project which might compensate for
>> my estimated workload falling a bit short of the expected 40 hours
>> pensum.
>>
>>
>> [1] http://www.amberfisharts.com
>> [2] http://sourceforge.net/projects/savage
>> [3] http://sourceforge.net/projects/pyphant/
>> [4] http://pygame.org/wiki/gsoc2009ideas
>>