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Re: [pygame] PyGame Website Rewrite



Hi,

I suggest using the current one - rewritten in python, and fixing that bug.  I think that's the only code mangling bug it has?

Yeah, the code in the wiki is probably best described as non-strict html... or just html... which is not strict itself.  The wiki does some sanitising on the html after entry.  It's only a few lines of code to add a gui editor like tinymce... so we could add that for those who don't want to use markup.

cheers,



On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi René,

I don't know about Trac's tracking system but I find bugzilla difficult as it requires report generation. How to get a listing of recent bugs is not obvious.

The html markup in the current wiki is not strict XHTML. We do want the new site to generate properly formed XHTML pages, or am I mistaken. Also Python code gets mangled, '<' replaced with '&lt;' for <code> sections. This is probably a data entry problem though. But whatever wiki engine is chosen it has to handle this properly. Trac does. Do any of the html tag wikis handle it right? What alternate wiki do you suggest?

Lenard



René Dudfield wrote:
hi,

the main way we do bugs with pygame is through the mailing list.  The internet is a bug tracker.

I wrote a blog post about the reasons why the mailing list is good, and what 'the internet is a bug tracker' means:
http://renesd.blogspot.com/2008/02/bugs-search-not-categorise.html

I personally think trac is a bit rubbish, and have been happy with James Paige hosting bugzilla for us.


The current pygame wiki just uses simple html.  So should be fairly straight forward to convert... or we could just leave it in html.  Since most programmers know html anyway... way more than trac markup.