Lenard Nirav Patel wrote:
Sort of, in the sense that you can loop capturing a frame and blitting it to the display surface. You could even feed the camera the display surface and have it write onto it each time around the loop, as long as the surface is the dimensions that the camera wants. As long as the computer is fast enough, it'll run at the full speed of the camera (An OLPC XO can capture/display 30fps VGA, so most computers should be able to). Nirav On Sun, Apr 26, 2009 at 6:01 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:So this means there is live playback already? Lenard Nirav Patel wrote:The way the camera module is currently written, it would involve a lot to go straight from camera to movie. The raw MMAPed camera data is copied directly into a Pygame Surface. I think the use case of camera->movie may be better left to gstreamer and it's python bindings. Nirav On Sun, Apr 26, 2009 at 5:43 PM, Tyler Laing <trinioler@xxxxxxxxx> wrote:Could be possible, but it depends on the library involved in the camera module. I'll definitely keep that in mind as well. -Tyler On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:Yes, that is it. The old movie module had a loop option on its play method. It was for infinite looping. Unfortunately the smpeg documentation was misinterpreted to mean that a positive value meant to loop that many times. It didn't. So the loop option was totally removed from pygame.movie. Another idea from reading a posting on the camera module, maybe the two modules can cooperate, in that camera input could be plugged directly into movie output, bypassing any execution of Python code. Lenard Tyler Laing wrote:Thats awesome, thank you Lenard. By loop, you mean you load up a movie file, and it loops however many times you want, or pass in -1 for infinite times, interruptable at any point? -Tyler On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote: Tyler Laing wrote: Hello all, One of the first steps I need to take for the GSoC project is to get user stories so I can build acceptance tests. I want to hear what you guys(the users) want out of an updated movie module. What do you want to be able to do, and how? I'm also interested in hearing what people liked and didn't like about the current movie module. -Tyler -- Visit my blog at http://oddco.ca/zeroth/zblog Hi Tyler, Well, there is this game framework, Pyzzle, just sitting on SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for developing Riven like adventure games. It was working until a fix to the movie module broke it. It would be nice to see that project resurrected with a new movie module. So I guess this is a request for a working loop option for movie playback. Lenard P.S. I am working on getting the ffmpeg libraries ready for Windows. I have built them using the proper C runtime for Python 2.5 (cross-compiled from linux). Once I can collect together the necessary headers and import libraries I will bundle them up and make them available. But they will have limited capability for now. I have only succeeded with an mpg to avi conversion so far. After this I will try customizing msys_build_deps.py for ffmpeg. L.L. -- Visit my blog at http://oddco.ca/zeroth/zblog-- Visit my blog at http://oddco.ca/zeroth/zblog