[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

[pygame] Pygame, PyOpenGl, and py2exe, OH MY!



I spent the day in py2exe hell. After grinding through six separate problems, now I'm stuck. Has anyone got this combo to work? I'm using Python 2.6 and Pygame 1.9.x and pyOpenGl 3.0.x and the latest py2exe. When I run the resulting exe, I get the following runtime error:

Traceback (most recent call last):
  File "main.py", line 29, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "pygl2d\__init__.pyo", line 5, in <module>
  File "zipextimporter.pyo", line 82, in load_module
  File "pygl2d\window.pyo", line 3, in <module>
  File ".\OpenGL\GL\__init__.py", line 2, in <module>
    from OpenGL.raw.GL import *
  File ".\OpenGL\raw\GL\__init__.py", line 6, in <module>
    from OpenGL.raw.GL.constants import *
  File ".\OpenGL\raw\GL\constants.py", line 7, in <module>
    from OpenGL import platform, arrays
  File ".\OpenGL\arrays\__init__.py", line 22, in <module>
    formathandler.FormatHandler.loadAll()
  File ".\OpenGL\arrays\formathandler.py", line 37, in loadAll
    cls.loadPlugin( entrypoint )
  File ".\OpenGL\arrays\formathandler.py", line 44, in loadPlugin
    plugin_class = entrypoint.load()
  File ".\OpenGL\plugins.py", line 14, in load
    return importByName( self.import_path )
  File ".\OpenGL\plugins.py", line 28, in importByName
    module = __import__( ".".join(moduleName), {}, {}, moduleName)
  File ".\OpenGL\arrays\strings.py", line 8, in <module>
    psas = ctypes.pythonapi.PyString_AsString
  File "ctypes\__init__.pyo", line 366, in __getattr__
  File "ctypes\__init__.pyo", line 371, in __getitem__
AttributeError: function 'PyString_AsString' not found




Here is the script I'm currently using, based on the pygame wiki script:


# This will create a dist directory containing the executable file, all the data
# directories. All Libraries will be bundled in executable file.
#
# Run the build process by entering 'pygame2exe.py' or
# 'python pygame2exe.py' in a console prompt.
#
# To build exe, python, pygame, and py2exe have to be installed. After
# building exe none of this libraries are needed.
 
try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator    
except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message

#---HACK
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
       if os.path.basename(pathname).lower() in ["sdl_ttf.dll","sdl_mixer.dll","libogg-0.dll"]:
               return 0
       return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
#---ENDHACK


class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
 
        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)
 
class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "main.py"
 
        #Name of program
        self.project_name = "Around"
 
        #Project url
        self.project_url = "about:none"
 
        #Version of program
        self.project_version = "0.0.0.1"
 
        #License of the program
        self.license = "MyApps License"
 
        #Auhor of program
        self.author_name = "Keith Nemitz"
        self.author_email = "musenik atya hoo doh com"
        self.copyright = "Copyright (c) 2010 Keith Nemitz. All rights reserved."
 
        #Description
        self.project_description = "..."
 
        #Icon file (None will use pygame default icon)
        self.icon_file = None
 
        #Extra files/dirs copied to game
        self.extra_datas = ["data","OpenGL","extras/Microsoft.VC90.CRT.manifest",
                                    "extras/msvcm90.dll","extras/msvcp90.dll","extras/msvcr90.dll"]
 
        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules = ["OpenGL"]
        
        #DLL Excludes
        self.exclude_dll = ['']
 
        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name = None
 
        #Dist directory
        self.dist_dir ='dist'
 
    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)
 
    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)
 
                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )
 
        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list
 
    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)
        
        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')
 
        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))
        
        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,
 
            # targets to build
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, "includes": ["ctypes", "logging"],
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, 
                                  'dll_excludes': self.exclude_dll} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )
        
        if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')
 
if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press enter key to continue") #Pause to let user see that things ends