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Re: [pygame] "fade to"?
On Thursday 11 August 2005 01:18 am, Rene Dudfield wrote:
> You can do this yourself by changing the volume over time.
>
> Count the elapsed time, and then use set_volume() to update the levels
> every tick.
Hmm. Yeah, I thought of that, but figured I'd still get "pops". Maybe
not though if the transition is slight enough? I'll try it and see.
Thanks,
Terry
--
Terry Hancock ( hancock at anansispaceworks.com )
Anansi Spaceworks http://www.anansispaceworks.com