[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] is fast opengl a possibility in pygame?



On 8/25/05, Matt Bailey <mattb@xxxxxxxxxx> wrote:
> > There is also the create and draw mode to creating display lists.
> 
>         What are you referring to here? I always just compile a list at runtime and
> call it when I need to, via glCallDisplayList.
> 

Oops.  You can create and draw the display lists with the
GL_COMPILE_AND_EXECUTE flag used with glNewList().