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Re: [pygame] Physics module status note, more things...
Peter Gebauer wrote:
Great point, I was thinking about using the friction attribute to achieve
this, but maybe something like viscosity is better to calculate drag?
A separate parameter would probably be better, since unlike
friction between solid surfaces, the drag force has to be
velocity-dependent -- otherwise the object would slow down
and stop somewhere in the fluid instead of reaching a
terminal velocity.
--
Greg