[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Physics module status note, more things...



Peter Gebauer wrote:

Great point, I was thinking about using the friction attribute to achieve this, but maybe something like viscosity is better to calculate drag?

A separate parameter would probably be better, since unlike
friction between solid surfaces, the drag force has to be
velocity-dependent -- otherwise the object would slow down
and stop somewhere in the fluid instead of reaching a
terminal velocity.

--
Greg